
Neverfall: Mark of the Hero
A Gamelit Lit RPG Series, Book 1
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Narrated by:
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Tim McKiernan
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By:
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C. Wintertide
Four friends go on a quest to save players trapped in Neverfall Online, a virtual reality MMORPG, in this multi-book adventure saga.
Luke Stevens’ three best friends are leaving their hometown for college, but he must stay home to care for his mother, who is dying of cancer.
He has accepted his fate, but just as in the video games they love, Luke and his friends are given a real-life quest that changes their lives forever. Dr. Armitage, a secretive man linked with an immersive fantasy role-playing technology, has tracked Luke down to give him a dangerous mission: to rescue the several-hundred beta testers who cannot log out of the cyber world.
Luke’s companions won’t let him go alone. All four students are assured that they will be transported into the game at the highest level so they can easily defeat the Dark Lord and reset the world of Neverfall.
But when they enter the game, Luke and his friends all begin at Level one: defenseless, poor, and powerless. The party must level up as though their lives depend on it, for it’s not just a game.
Luke, Cassie, Mac, and Christopher must stay alive because though the world is virtual, the deaths are very real…
About the author
C. Wintertide has logged thousands of hours playing not only video game RPGs such as Skyrim and The Witcher, but also DM-ing Dungeons & Dragons. The only thing comparable to the amount of game-hours is the amount of time writing multi-book series with huge worlds, swords, and sorcery, though not under this pen name.
Neverfall: Mark of the Hero is the first book of many in this video game adventure series.
©2018 Catherine N. Tetzlaff (P)2018 Catherine N. TetzlaffListeners also enjoyed...




















Skip to hour 3.5
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Really, the only problem I had was when they brought up the save feature. The first time, I ignored it as I do most minor mistakes. The second and third time, I realized that they are in a MMO and a MMO would not need a save feature.
You could play it off as saving the brain state to restore but still seems weird as the device should not actually be writing to the brain. Or what I should say is that it should not need full access to the brain. Experiments were able to feed sounds, movements, and images to people or really just the impressions of them. It is understandable that the creators would want full control but it seems unnecessary and dangerous.
The author only needed to have the logout function disabled. There are likely other technical aspects of the devices. If we look at Old Man's War, then it does seem that the author either wanted to be different or wanted another take on a tried and true design.
It is a lot to write about for a minor gripe but every time it was brought up, it annoyed me more and more.
why does a MMO need a save?
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good
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the story deals with a pacifist player, which is cool, but why the need to justify it ad nauseum.
so often the character is one step, or breath, or inch away from somenhorrible consequence and that danger comes closer, then closer, then closer still. excuse me but thats rediculous, an inch is an inch, a second away from drowning doesnt allow for minutes of trying to slash at the tentacles holding your legs then when those tentacles bind your arms as well, how the heck do you explain long moments more of fumbling through a pack in search of a healing potion?
so the two main issues with this story are pace, TEDIUM, and believability. i will not be listening to any more.
this is a good book, but..
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Absolutely incredible
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I can recommend this for anyone who wants a good Lit RPG, or anyone who is a D&D'er, or who plays MMOs. It's very entertaining and I immediate went to Audible to buy volume II when I finished this one.
Finally a really good Lit RPG
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Super Slow and to serious for this genre.
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I tried
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