
Priestess of War
The Bowl of Souls, Book 10
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Narrated by:
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Andrew Tell
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By:
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Trevor H. Cooley
Born of war and kept young only by the darkest of magic, the Dark Prophet's most powerful priestess has returned to the Trafalgan Mountains to take control of the Black Lake's mindless evil.
Now, with a growing army of the infested and dead under her power, she turns her gaze on Dremaldria.
Fist's chances of helping his former tribe destroy the Black Lake are bleak at best. The combined help of the Academy and the Mage School may not be enough to help him defeat the Priestess of War.
©2016 Trevor H. Cooley (P)2017 Trevor H. CooleyListeners also enjoyed...




















I resĺy love the Bowl of Souls. There are lots of characters to pick from so is best to like them all. Great Books. 1 more to go then on to something else. thanks enjoyed them all, more than 3 times I'm sure. Debra
Great Books
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It just keeps getting better!
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Would you consider the audio edition of Priestess of War to be better than the print version?
I've gone through all the books in this series and was somewhat let down over the last three books. Fortunately, this one was back on track. Looking forward to the next one.much better than previous 3
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lost momentum two books ago
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love it
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1000 % recommended!!
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it was good
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It's the characters — why I have stayed with this series. We see a lot of the ogre Fist in this book, and he's cool, but I especially care about the spiritually wounded ones, like poor Talon the humanized raptor, and the telepathic Gork in a dress, and the tortured elf Lyramoor, etc. Cooley handles them well. He manages to transform his characters over time. It feels fairly credible. I have even grown to accept Squirrel. And I adore Deathclaw.
Need to discover what happened to this world, long before these people lived, when the four prophets were selected. Is this possibly alternate Earth? Also, who is the 4th prophet, the woman? Who is the creator? Many characters claim they have no faith, and religious worship isn't a big part of the mythology, yet there is so much talk about free will, prophets, and a creator. This feels odd.
In all these books, nobody ever goes to sea. No ships are ever mentioned. Yet a coast is mentioned. What does this world look like? There is so much traveling. We need a map that shows all the lands, including Malaroo, Kalphany, etc. The maps provided at Cooley's website are incomplete.
The setting is further diminished by modern language. "Hey, big guy" and "major players" and "wee-wee, willy" etc. Plus, the ogre Fist advanced too quickly from broken English to a fairly consistent standard English with subject-verb agreement, academic transitions (however), etc.
So, I feel the world setting is still vague after 9 books and the plot relies too much on über-powerful black wizards who won't stay dead.
But despite this, I like some characters and plan to get the next book. Hopefully, it's the last I'll see of slimy trolls.
Ps. The storytelling quality has improved across the books. Cooley doesn't insert too much internal dialogue: reflection, rumination, worrying, regretting, repenting, etc (thank goodness). Pacing is good. Dialogue is not as wooden as it was.
Flawless narration.
Penultimate book — waiting for finale
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