
Prepare to Meet Thy Doom
And More True Gaming Stories
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Narrated by:
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Wil Wheaton
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By:
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David Kushner
About this listen
From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update on id Software founders John Romero and John Carmack.
©2015 David Kushner (P)2015 Audiobooks.com PublishingListeners also enjoyed...
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Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
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All Your Base Are Belong to Us
- How Fifty Years of Videogames Conquered Pop Culture
- By: Harold Goldberg
- Narrated by: Eric Martin
- Length: 12 hrs and 29 mins
- Unabridged
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Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
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A History of Game Developers, Not Games
- By Brandon on 05-06-16
By: Harold Goldberg
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Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- By Aaron Valdes on 07-22-23
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- By: Aidan Moher
- Narrated by: Eric Michael Summerer
- Length: 11 hrs and 37 mins
- Unabridged
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- By Cyrus on 08-14-23
By: Aidan Moher
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
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Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- By: Steven Levy
- Narrated by: Mike Chamberlain
- Length: 20 hrs and 23 mins
- Unabridged
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Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
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Remember Why You Got Into Computing
- By Dan Collins on 07-01-16
By: Steven Levy
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
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Extra Lives
- Why Video Games Matter
- By: Tom Bissell
- Narrated by: Tom Bissell
- Length: 5 hrs and 30 mins
- Unabridged
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Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
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Poorly titled book
- By Steven J McMillen/ Rita McMillen on 11-05-13
By: Tom Bissell
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 9 hrs and 16 mins
- Unabridged
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- By TH on 11-17-24
By: Jason Schreier
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Vicarious
- By: Rhett C. Bruno
- Narrated by: Wil Wheaton, Katherine McNamara
- Length: 13 hrs and 5 mins
- Unabridged
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In High Earth, digital entertainment is everything. Shows. Virtual worlds. Simulations - there’s something for everybody in a city where working for a living has been rendered obsolete by technological advancements. Even a short walk outside to visit with others is no longer necessary. Just load into the network and you can be with anyone, anywhere. For Asher Reinhart, nothing compares to Ignis; a live reality show that pushes human beings to their very extremes.
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Fastest read ever!
- By Willis Burns on 04-13-21
By: Rhett C. Bruno
What listeners say about Prepare to Meet Thy Doom
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- AdorkableSmile
- 10-30-15
Interesting material
Gripping listening, very interesting if you're into video games. But the chess article feels kinda inappropriate, style-wise, it makes uncomfortable listening.
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1 person found this helpful
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- Kris Hutchison
- 09-27-18
Collection of articles
The first book is amazing.
This is not really a book.
It is of a collection of vaguely related short pieces.
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- Scott George
- 12-27-19
Not bad but not what I was expecting
If you’re looking for an in-depth follow-up to “Masters of Doom”, you’re going to be sorely disappointed. While the first book was a deep dive into the creative lives of Carmack and Romero, this one is nothing more than a smattering of articles on the videogame industry originally printed in magazines over several years. The check-in with Carmack and Romero to see what they’re working on “now” is so short you could miss it if you blinked. As for the rest of the articles in the book, some are interesting but most are laughably dated. I hadn’t even heard of one of the games covered and had to look it up Wikipedia to see if it had undergone a name change or had busted before being released.
All in all, the book was interesting for its snapshots-in-time feel but isn’t worth a credit or full price. Either wait until it’s discounted below 30% of original price, or go look up the individual articles online.
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- Amazon Customer
- 10-04-18
Interesting content yet somehow repetitive
The reading was pleasant as I expect from Wheaton. I felt the stories seemed to repeat content. Perhaps with a slightly different perspective that the previous story but they felt to similar in essence. Still enjoyed it overall.
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- Anonymous User
- 10-03-17
A bit too much on GTA
Interesting group of stories but I would have liked it better if there was less on GTA and included more on something else.
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- kitgerrits
- 12-21-23
the stories were fun
some of the stories felt like a sales pitch l. but most are just fun
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- Greg
- 11-05-15
An interesting and unsorted collection
David Kushner starts off by billing "Prepare to Meet Thy Doom" as the successor to "Masters of Doom", a rambunctious tale of the formatin and success of id Software while following both John Romero and John Carmack lives in and out of gaming. In reality, Prepare to Meet Thy Doom is a collection of stories David Kushner wrote many non-gaming A-list magazines such as Rolling Stone / Wired / Playboy / Salon / Blendr / Spectrum. While both Johns kick off the story with "Where are they now?" pieces, the rest of the book is a mish-mash of unrelated tales over the past decade. Stories aren't limited to video games, as it diverges to the world of DnD and even chess. The book's high point is when David Kushner gushes over Atari founder, and original anti-establishment digital bad boy, Nolan Bushnell, who put the roof up on the start up culture. Kushner's excitement is palpable, and makes for a better read, and better researched than the few other books in the same vain like Jeff Ryan's "Super Mario: How Nintendo Conquered America".
There's also a few interesting stories on distant memories like Second Life, which has been nearly 3-4 years since I recall any major media discussing it, the ambitious and somewhat forgotten Spore and once activist lawyer (now disbarred) Jack Thompson. There's even a story dedicate to a flo like AFP which sent me to google as it bombed so badly that I had never heard of it. The end of book trails after Rock Star, and due to the nature of reprinting separate articles for separate publications, finds a few steps retraced.
It's an interesting retrospective through of-the-time case studies but really could use follow ups for "at the time of publication" as most (if not all articles) collected are freely available online. I enjoyed the stories but would have liked to see Kushner's lens focused again on another set of digital misfits.
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9 people found this helpful
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- Kyle Shinn
- 12-22-15
Desserts After the Main Course
David Kushner's collected articles are entertaining bite sized morsels of videogame recollections, but after the superb first helping of Masters of Doom, this collection only leaves you feeling bloated. I could have probably stomached it if there had been some updates or better pacing, but I was left hanging on only by Wil Wheaton's excellent narration.
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- alpha_bit
- 06-05-18
Not Quite the Successor I wanted, but still good
The title really says it all. The book is an interesting listen, but because multiple developers were focused on, I felt like the whole of the book had less focus than the previous entry. Wil Wheaton is always a pleasure to listen to, and book is good listen. Would recommend.
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- Rob
- 03-27-18
Will Wheatons spews more Nerdom
As other reviewers have stated, much of the content is rehashed. Knowing this prior to listening eased any possible concerns.
Fun tales, though falls short of its predecessor.
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