
Kobold Guide to Gamemastering
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Narrated by:
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Ray Greenley
About this listen
Decades of GMing experience!
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for years.
In this audiobook, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you’re running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We’ve got you covered.
Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, you’ll find useful advice about making your game more welcoming, more engaging, and more fun.
Featuring essays by Wolfgang Baur, David “Zeb” Cook, Shanna Germain, Monica Valentinelli, Steve Winter, and many other game professionals.
©2017 Open Design LLC (P)2021 Open Design LLCListeners also enjoyed...
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Audible Got this RIGHT - Chapters have names!
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This Book Changed My Prep!
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A fantastic resource for all GM's
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Ugh.
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By: Keith Ammann, and others
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- Unabridged
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Overall
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
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Overall
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Performance
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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Overall
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Performance
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This Book Changed My Prep!
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Sly Flourish's Return of the Lazy Dungeon Master
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- Length: 3 hrs and 26 mins
- Unabridged
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Overall
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Performance
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Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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Don't waste your time
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Stick to storytelling, not audience reaction
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- Unabridged
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Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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Skip if you want value
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Unleash the Power of Storytelling
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- Unabridged
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Story
Unleash the Power of Storytelling offers a practical roadmap to crafting and delivering more powerful, persuasive stories that you can use to get more of what you want out of your career and your life. Study after study confirms that stories have unparalleled power to break down walls, build trust, and influence people to act. More than facts and data alone, stories are fundamental to capturing and expressing our ideas, wishes, and beliefs and getting the results we want.
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not much juice
- By Rami A. on 08-14-18
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Critic reviews
“Highly recommended for gaming nerds everywhere.” (CityBookReview.com)
“A fantastic resource.” (Skyland Games)
What listeners say about Kobold Guide to Gamemastering
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Maple Bourbon
- 08-10-22
Great for beginner DMs
Very high level and basic information on common situations that arise while playing. The chapter on knowing the rules vs making rulings was the highlight for me, but it does seem like something any DM could figure out after a session or two.
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2 people found this helpful
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- Douglas
- 03-06-23
Great for making an inclusive space
I love how there is stress on making sure no one is uncomfortable or excluded.
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1 person found this helpful
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- Amazon Customer
- 06-17-22
a little too PC for me
good info to keep in mind good ways to handle a tpk and very good ways to inform the player characters talk to much about not being a bad person that seemed unnecessary but that is good to know for a new dm
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2 people found this helpful
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- Nick
- 07-31-24
Thanks for the Inspiration
this gave me so many ideas without overwhelming me or my players. It helped spur an otherwise lackluster writing period into a flurry of ideas and inspiration to improve my game, writing style, and approach to DMing.
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- Sam
- 03-18-24
Self promotion and back patting abound in this book.
It’s just a collection of “essays” from a few well respected RPG names. Not useful in its entirety but some parts you might find helpful if you are in a particular situation.
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- Ragnar L
- 03-16-22
Do not buy!
This is crap. Want to be a great gm/dm? Don't be a a-hole, communicate with your players, try to make the game fun for your players and yourself. There i summarised the book for you. Get a DMG and Lazy DM books, far better investment, has ctual content.
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3 people found this helpful
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- DINSTAAR
- 02-09-23
Woke Garbage
Unless you are looking for a heavy dose of woke indoctrination and little substance, then this book will be waste of your time
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2 people found this helpful
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- Colton Ortego
- 09-12-23
Utter garbage!
Starting off your book with insults and indoctrination is not the way to get readers. The first real chapter of this book is nothing but “woke” liberal nonsense.
I’m telling you please don’t waste a credit. Buy the Lazy dungeon master books.
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1 person found this helpful
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- Kelgrum
- 06-24-24
waste of money
Instead of talking about all the good things roleplaying games have, This book focuses on white men are bad and will make the game about them being more privileged then everyone else
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