-
System Escape
- Natural Laws Apocalypse, Book 4
- Narrated by: Derek Shoales
- Length: 13 hrs and 20 mins
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Publisher's summary
Marc and his party have finished their zeppelin and taken it out to try to discover other Safe Zones. Their intent is to set up trade routes between all the different Safe Zones in order to give them a better chance to survive.
The second Safe Zone they discover with the zeppelin is nearly as large as Any Port. It even has its own ring of outlier Safe Zones, or a partial ring at least. It appears that several of the smaller Safe Zones have been taken and converted into dungeons. With the safety of the larger Safe Zone apparently at stake, they bring the zeppelin down to help the larger Safe Zone however they can.
On return to Any Port, Marc accelerates his own expansion, his father having finally seen the wisdom of all the additional Safe Zones Marc wants in order to capture more land.
With setting up more of their own outlier Safe Zones, meeting new and interesting creatures, some of whom would like to kill and eat the party, making contact with new Safe Zones, and working with the satellite they recovered, Marc keeps himself busy in the aftermath of the System's arrival.
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Story
Tasked with a new assignment, journalist Harriton is given explicit orders to write a series of articles on the Virtual Gaming World of Fayroll and its developers. Harriton grudgingly accepts the assignment but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges and nearly endless possibilities.
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Story seemed good but the reader...
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By: Andrey Vasilyev
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Somnia Online: Books 1-3
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- Narrated by: Andrea Parsneau
- Length: 36 hrs and 57 mins
- Unabridged
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Overall
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Performance
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Story
Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted number-one spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle. Old rivals have followed her to Somnia Online, desperate for revenge. Intricate quest lines become more dangerous as NPCs absorb powerful artifacts, and Murmur begins to wonder just what sort of AI controls the world.
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A few things I didn't care for...
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By: K.T. Hanna
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One More Last Time
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- Narrated by: Neil Hellegers
- Length: 7 hrs and 43 mins
- Unabridged
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Overall
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Performance
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He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now, as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.
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ignore the short read time
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The Bathrobe Knight: Volume 1
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Darwin, a video game addict, is sitting in his bathrobe and slippers playing his favorite MMO on a Christmas night when an uninvited guest breaks into his house to steal his belongings. After the scuffle is over he finds himself transported into one of the sword and magic RPG-style MMOs that he has always loved to play, albeit one he has never heard of, where he has to overcome trials and tribulations at every turn as he fights for his life alongside new companions.
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Pleasantly surprised!
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Temple of Sorrow
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Relic Online is the hottest new game out there, and it's Devon Walker's best hope for escaping her hard-knock life. Thanks to her rocking achievements in other games, she's been hired as a salaried player. Even better, her new position comes with cutting-edge implants that turn RO's virtual reality into a full-sensory explosion. Her only task? Drive the game's creator AI to the outermost limits of its creativity. Sounds easy, right? But when Devon logs in, her expectations shatter like an ice golem hit with a sonic blast.
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No veil of tears here
- By LITRPG Audiobook Reviews on 08-29-18
By: Carrie Summers
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Fimbulwinter
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Summoned to a world in the midst of apocalypse, Daniel Black would have his hands full just staying alive. Add in refugees, desperate soldiers, scheming nobles and a pair of thoroughly wicked witches, and life is going to be very busy indeed. Good thing he has magic of his own to even the scales. But will even that be enough?
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GIVE ME BOOKS 4, 5, 6, ..... GIVE ME MORE!!!!!!!!
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Gamer for Life
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Seamus is facing life in prison without parole. While doing his time, he's given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown - Alpha World. All he has to do is sign away his legal rights and sign an NDA.
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one foot in LitRPG the other in erotica
- By Midwestbonsai on 12-27-17
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Elizabeth's Legacy
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Two years after his parents' sudden disappearance, Ben Greenwood stumbles upon a cryptic letter that could shed some light on their whereabouts. But before he can track them down, he'll need to find the mysterious organization that sent the letter: The Royal Institute of Magic. To succeed, Ben will have to navigate a land filled with fantastic creatures and spellshooters, where magic can be bought and sold, to unravel an ancient family secret that could hold the key to defeating an evil the institute has been fighting for the last 500 years.
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What a fantastic tribute to Kloss
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The Candy Shop War
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Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the... unusual side. Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. Four young friends - Nate, Summer, Trevor, and Pigeon - meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies.
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Entertaining for grade schoolers and their parents
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Crimes Against Magic
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How do you keep the people you care about safe from enemies you can’t remember? Ten years ago, Nate Garrett awoke on a cold warehouse floor with no memory of his past and the only clues to his identity were a piece of paper with his name on it and a propensity toward magic. Now he’s a powerful sorcerer and a successful thief for hire, but it turns out that those who stole his memories aren’t done with him yet. When they cause a job to go bad, threatening a sixteen-year-old girl, Nate swears to protect her.
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Testosterone IV Drip
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What listeners say about System Escape
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Scott Wesley jr
- 09-29-22
Great world building
great story so far but the books are short and packed full of details. the author has set it up to be a 10 to 15 book series,let's hope this continues
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- John D'Antonio
- 06-14-23
Can’t stop listening to the whole series
Can’t stop listening to the whole series addictive as hell. Great listen you will enjoy if ur a gamer especially
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- QuixoteKDH
- 12-19-22
Get rid of Jeff!!
This series is decent. Not great; but not so bad i didn't finish the available books. The m/c is a bit of a snowflake & the author obviously has some Freudian issues that are projected on multiple characters... however, despite all the juvenile dialog & unsophisticated characters, the overall story is decent.
The major exception to this is the authors insistence to allow an unlikable character, with few redeeming qualities, remain (& get worse) throughout the 1st four books.
For a "supporting role" character, Jeff gets treated as an untouchable by all. Nobody, including the more powerful M/C stands up to him with any conviction & substance. He brings very little unique talents to the mix, and those he does have are nowhere near enough to offset his bad qualities. The storyline is diminished by his character & the unrealistic latitude he's given to be a complete a__hole with almost no redeeming qualities. He is a standout spoiled & antagonistic juvenile among a party of juveniles.
It's more than a bit annoying to continually read/follow Jeff in yet another juvenile, selfish & detrimental exploit, to be confronted by one or more of his spineless party members... ultimately garnering no sanctions or punitive actions of any substance.
It's 3.5 books overdue for the M/C to give him an ultimatum to act like an adult & a teammate or get booted from the party, and maybe even from the safe-zone.
GET RID OF JEFF!!
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- Phillip H Nguyen
- 03-07-23
Love it
A good listen the pace is good and the story plot keep up the good work.
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- Josh
- 07-16-24
Generally enjoyable
For the most part the story is enjoyable, if you're looking for a more relaxed type of LitRPG. There's no big issue the MC or party have to resolve, more daily life in a new system.
However, the cop propaganda was weird and definitely showed the author's beliefs on some current affairs.
Also, I agree with another review saying Jeff is awful. He could be removed from the story and nothing would be lost.
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- Tracie G
- 09-29-22
I love this series besides for 1 person
Ok we get it Jeff has issues but I’m so tired of him. I get rid of these people in my personal life and don’t want them ruining a great series like this.
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- EskimoMonkey
- 05-23-23
Great book again
Overall amazing, more of that sweet sweet progression and new skill unlocks. I personally enjoy the attempts at contacting and befriending other intelligent species.
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- Bruce Bormann
- 09-07-24
ok book
ok book. . . good narrator. . . might get the next book in the series.
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- Kindle Customer
- 09-29-22
Another fine addition to the story. Great Narrati
Another fine addition to the story. Great Narration. can't wait for more. more words. one more.
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- tyler
- 04-23-24
Group Therapy Session.
The amount of SJW meets keyboard warrior in this series beyond annoying. You can't go a single chapter without some kind of psychological problem. There is absolutely no calling out of bullshit regarding one character in particular. But I can get past that. The NON STOP inner monologue about how his opinions and his words might effect the others of his friend group. Who he has supposedly known for years. Is the line in the sand. They're your friends who you depend on at all times since M/C hates being in the safe zone for to long. You will not always get along or see eye to eye. But don't tell me these people who are supposedly incredibly intelligent and who can recognize danger, can't tell that the rogue in the group is more of a danger to them then he is the monsters. His decisions alone in this book would have gotten several of his friends if not others killed if there wasn't that healer.
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