The Greatest Stories Ever Played
Video Games and the Evolution of Storytelling
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $13.22
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Graham Halstead
-
By:
-
Dustin Hansen
About this listen
We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make?
Whether it’s playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, BioShock, Journey), or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive, and immersive.
Focusing on some of the best and most memorable experiences in gaming, The Greatest Stories Ever Played examines the relationship between gaming and storytelling in a new way.
©2022 Dustin Hansen (P)2022 Blackstone PublishingListeners also enjoyed...
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Full of interviews. Not very actionable
- By Colin MacLeod on 08-05-24
By: Odile Limpach
-
MCU
- The Reign of Marvel Studios
- By: Joanna Robinson, Dave Gonzales, Gavin Edwards
- Narrated by: Andrew Kishino, Joanna Robinson
- Length: 16 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
Marvel Entertainment was a moribund toymaker not even twenty years ago. Today, Marvel Studios is the dominant player both in Hollywood and in global pop culture. How did an upstart studio conquer the world? In MCU, beloved culture writers Joanna Robinson, Dave Gonzales, and Gavin Edwards draw on more than a hundred interviews with actors, producers, directors, and writers to present the definitive chronicle of Marvel Studios and its sole ongoing production, the Marvel Cinematic Universe.
-
-
Puff piece.
- By Habu1271 on 10-26-23
By: Joanna Robinson, and others
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- By: Aidan Moher
- Narrated by: Eric Michael Summerer
- Length: 11 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
-
-
Excellent history of the JRPG genre
- By Cyrus on 08-14-23
By: Aidan Moher
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Creating Character Arcs
- The Masterful Author's Guide to Uniting Story Structure, Plot, and Character Development
- By: K.M. Weiland
- Narrated by: Sonja Field
- Length: 5 hrs and 7 mins
- Unabridged
-
Overall
-
Performance
-
Story
Have you written a story with an exciting concept and interesting characters - but it just isn't grabbing the attention of readers or agents? It's time to look deeper into the story beats that create realistic and compelling character arcs. Internationally published, award-winning novelist K.M. Weiland shares her acclaimed method for achieving memorable and moving character arcs in every book you write.
-
-
Why We Read (Listen To) These Books
- By C. Deputy on 06-07-18
By: K.M. Weiland
-
Story
- Substance, Structure, Style, and the Principles of Screenwriting
- By: Robert McKee
- Narrated by: Robert McKee
- Length: 6 hrs and 12 mins
- Abridged
-
Overall
-
Performance
-
Story
Robert McKee's screenwriting workshops have earned him an international reputation for inspiring novices, refining works in progress, and putting major screenwriting careers back on track. Quincy Jones, Diane Keaton, Gloria Steinem, Julia Roberts, John Cleese, and David Bowie are just a few of his celebrity alumni. Writers, producers, development executives, and agents all flock to his lecture series, praising it as a mesmerizing and intense learning experience.
-
-
Only 5 Chapters
- By Stephen Buck on 02-15-11
By: Robert McKee
-
All Your Base Are Belong to Us
- How Fifty Years of Videogames Conquered Pop Culture
- By: Harold Goldberg
- Narrated by: Eric Martin
- Length: 12 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
-
-
A History of Game Developers, Not Games
- By Brandon on 05-06-16
By: Harold Goldberg
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
Save the Cat!
- The Last Book on Screenwriting You'll Ever Need
- By: Blake Snyder
- Narrated by: George Newbern
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Here's what started the phenomenon: This book has been a best seller for over 15 years and has been used by screenwriters around the world! Blake Snyder tells all in this fast, funny, and candid look inside the movie business. Save the Cat is just one of many ironclad rules for making your ideas more marketable and your script more satisfying.
-
-
Don't waste your time
- By Amazon Customer on 02-05-20
By: Blake Snyder
-
Do the Work
- By: Steven Pressfield
- Narrated by: Steven Pressfield
- Length: 1 hr and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Could you be getting in your way of producing great work? Have you started a project but never finished? Would you like to do work that matters, but don't know where to start?The answer is Do the Work, a manifesto by best-selling author Steven Pressfield, that will show you that it’s not about better ideas, it’s about actually doing the work. Do the Work is a weapon against Resistance - a tool that will help you take action and successfully ship projects out the door.
-
-
Powerhouse of Motivation
- By Sara on 08-02-14
Related to this topic
-
Story
- Substance, Structure, Style, and the Principles of Screenwriting
- By: Robert McKee
- Narrated by: Robert McKee
- Length: 6 hrs and 12 mins
- Abridged
-
Overall
-
Performance
-
Story
Robert McKee's screenwriting workshops have earned him an international reputation for inspiring novices, refining works in progress, and putting major screenwriting careers back on track. Quincy Jones, Diane Keaton, Gloria Steinem, Julia Roberts, John Cleese, and David Bowie are just a few of his celebrity alumni. Writers, producers, development executives, and agents all flock to his lecture series, praising it as a mesmerizing and intense learning experience.
-
-
Only 5 Chapters
- By Stephen Buck on 02-15-11
By: Robert McKee
-
Living the Braveheart Life
- Finding the Courage to Follow Your Heart
- By: Randall Wallace
- Narrated by: Matt Baugher
- Length: 5 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Part autobiography, part master class, Living the Braveheart Life invites us to explore five major archetypes in Braveheart that resonate not only in Randall's life but in the modern-day lives of both men and women: the father, teacher, warrior, sage, and outlaw. Join blockbuster film director Randall Wallace on the journey of his creative and personal life.
-
-
Braveheart has a valable message!
- By Mrs.Bushy on 04-28-21
By: Randall Wallace
-
Hero on a Mission
- A Path to a Meaningful Life
- By: Donald Miller
- Narrated by: Donald Miller
- Length: 5 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
There are four characters in every story: the victim, the villain, the hero, and the guide. These four characters live inside us. If we play the victim, we’re doomed to fail. If we play the villain, we will not create genuine bonds. But if we play the hero or guide, our lives will flourish. The hard part is being self-aware enough to know which character we are playing. In this book, Donald will use his own experiences to help you recognize if the character you are currently surfacing is helping you experience a life of meaning.
-
-
Modern & Practical Spin on Viktor Frankl’s Work
- By BenjaminClark on 04-11-22
By: Donald Miller
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
Save the Cat!
- The Last Book on Screenwriting You'll Ever Need
- By: Blake Snyder
- Narrated by: George Newbern
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Here's what started the phenomenon: This book has been a best seller for over 15 years and has been used by screenwriters around the world! Blake Snyder tells all in this fast, funny, and candid look inside the movie business. Save the Cat is just one of many ironclad rules for making your ideas more marketable and your script more satisfying.
-
-
Don't waste your time
- By Amazon Customer on 02-05-20
By: Blake Snyder
-
Unafraid
- Moving Beyond Fear-Based Faith
- By: Benjamin L. Corey
- Narrated by: Patrick Lawlor
- Length: 7 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Benjamin L. Corey thought he was suffering a crisis of faith, but it turned out to be a spiritual awakening. Corey became aware that the constant fear of hell and judgment that defined his Christian faith was out of sync with the idea that God acts from love and promises to deliver us from fear. In the wake of this realization came newfound insights - from reading the Bible to reexamining American life and the church's role in the wider world.
-
-
Faith Shift Handbook
- By Chas Barnes on 12-23-17
-
Story
- Substance, Structure, Style, and the Principles of Screenwriting
- By: Robert McKee
- Narrated by: Robert McKee
- Length: 6 hrs and 12 mins
- Abridged
-
Overall
-
Performance
-
Story
Robert McKee's screenwriting workshops have earned him an international reputation for inspiring novices, refining works in progress, and putting major screenwriting careers back on track. Quincy Jones, Diane Keaton, Gloria Steinem, Julia Roberts, John Cleese, and David Bowie are just a few of his celebrity alumni. Writers, producers, development executives, and agents all flock to his lecture series, praising it as a mesmerizing and intense learning experience.
-
-
Only 5 Chapters
- By Stephen Buck on 02-15-11
By: Robert McKee
-
Living the Braveheart Life
- Finding the Courage to Follow Your Heart
- By: Randall Wallace
- Narrated by: Matt Baugher
- Length: 5 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Part autobiography, part master class, Living the Braveheart Life invites us to explore five major archetypes in Braveheart that resonate not only in Randall's life but in the modern-day lives of both men and women: the father, teacher, warrior, sage, and outlaw. Join blockbuster film director Randall Wallace on the journey of his creative and personal life.
-
-
Braveheart has a valable message!
- By Mrs.Bushy on 04-28-21
By: Randall Wallace
-
Hero on a Mission
- A Path to a Meaningful Life
- By: Donald Miller
- Narrated by: Donald Miller
- Length: 5 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
There are four characters in every story: the victim, the villain, the hero, and the guide. These four characters live inside us. If we play the victim, we’re doomed to fail. If we play the villain, we will not create genuine bonds. But if we play the hero or guide, our lives will flourish. The hard part is being self-aware enough to know which character we are playing. In this book, Donald will use his own experiences to help you recognize if the character you are currently surfacing is helping you experience a life of meaning.
-
-
Modern & Practical Spin on Viktor Frankl’s Work
- By BenjaminClark on 04-11-22
By: Donald Miller
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
Save the Cat!
- The Last Book on Screenwriting You'll Ever Need
- By: Blake Snyder
- Narrated by: George Newbern
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Here's what started the phenomenon: This book has been a best seller for over 15 years and has been used by screenwriters around the world! Blake Snyder tells all in this fast, funny, and candid look inside the movie business. Save the Cat is just one of many ironclad rules for making your ideas more marketable and your script more satisfying.
-
-
Don't waste your time
- By Amazon Customer on 02-05-20
By: Blake Snyder
-
Unafraid
- Moving Beyond Fear-Based Faith
- By: Benjamin L. Corey
- Narrated by: Patrick Lawlor
- Length: 7 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Benjamin L. Corey thought he was suffering a crisis of faith, but it turned out to be a spiritual awakening. Corey became aware that the constant fear of hell and judgment that defined his Christian faith was out of sync with the idea that God acts from love and promises to deliver us from fear. In the wake of this realization came newfound insights - from reading the Bible to reexamining American life and the church's role in the wider world.
-
-
Faith Shift Handbook
- By Chas Barnes on 12-23-17
-
Reframe
- From the God We've Made to God with Us
- By: Brian Hardin
- Narrated by: Brian Hardin
- Length: 4 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Each day, over 150,000 people around the world receive their doses of the word from Brian Hardin, vision and voice of the Daily Audio Bible. Now Brian's distinct, emotive tone delivers the message of his heart in his latest book, Reframe. His words come to life as he describes God's incredible love for his people and as he challenges listeners to consider their next steps in light of this truth.
-
-
This Book is a Gift. It is Enjoyable. It is Real and Resonate
- By COJoebro on 04-28-16
By: Brian Hardin
-
Doctor Who
- A History
- By: Alan Kistler
- Narrated by: Alan Kistler
- Length: 10 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Premiering the day after the JFK assassination, Doctor Who humbly launched one of the entertainment world's first super-brands. We begin with a look at TV programming of the day and the original pitch documents before delving into the Daleks, which almost didn't make the cut but inspired many monsters to follow. After three years, First Doctor William Hartnell left, prompting the BBC to recast their hit rather than end it, giving us the first "regeneration" and making TV history.
-
-
Not a Good Reference, a Good Springboard
- By SAMA on 12-16-13
By: Alan Kistler
-
The Sin of Certainty
- Why God Desires Our Trust More than Our "Correct" Beliefs
- By: Peter Enns
- Narrated by: Tom Perkins
- Length: 5 hrs and 27 mins
- Unabridged
-
Overall
-
Performance
-
Story
With compelling and often humorous stories from his own life, Bible scholar Peter Enns offers a fresh look at how Christian life truly works, answering questions that cannot be addressed by the idealized traditional doctrine of "once for all delivered to the saints".
-
-
Title may mislead the actual content
- By Adam Shields on 05-26-16
By: Peter Enns
-
Big Magic
- Creative Living Beyond Fear
- By: Elizabeth Gilbert
- Narrated by: Elizabeth Gilbert
- Length: 5 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
People of all ages and walks of life have drawn inspiration and empowerment from Elizabeth Gilbert’s books for years. Now this beloved author digs deep into her own generative process to share her wisdom and unique perspective about creativity. With profound empathy and radiant generosity, she offers potent insights into the mysterious nature of inspiration. She asks us to embrace our curiosity and let go of needless suffering. She shows us how to tackle what we most love, and how to face down what we most fear.
-
-
Biggest Inspiration In a Long Time
- By Gillian on 09-23-15
-
Life Beyond Measure
- Letters to My Great-Granddaughter
- By: Sidney Poitier
- Narrated by: Sidney Poitier
- Length: 10 hrs and 2 mins
- Abridged
-
Overall
-
Performance
-
Story
Sidney Poitier is one of the most revered actors in the history of Hollywood. He has overcome enormous obstacles in extraordinary times and is a role model for many Americans because of his convictions, bravery, and grace. Poitier reflects on his amazing life in Life Beyond Measure, offering inspirational advice and personal stories in the form of extended letters to his great-granddaughter.
-
-
Mix of family history and life advice.
- By Adam Shields on 10-31-19
By: Sidney Poitier
-
Faith Forward Future
- Moving Past Your Disappointments, Delays, and Destructive Thinking
- By: Chad Veach
- Narrated by: Chad Veach
- Length: 5 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
Are you disappointed with your life? Do you feel like you'll never accomplish anything remarkable? Fear not: you are in the perfect place for God to enter with his plan! In fact, your disappointments and failures are merely minor setbacks preceding a major comeback. In Faith Forward Future, Chad Veach presents the proof that God has always known you, has always cared, and is waiting to give you his better dream for your life. When you hear his words and release your broken dreams, you'll receive all that God has in store and be enabled to reach your best possible tomorrow.
-
-
I wasn't expecting much, but WOW!
- By Victoria on 08-12-18
By: Chad Veach
-
The Republic of Imagination
- America in Three Books
- By: Azar Nafisi
- Narrated by: Mozhan Marnò
- Length: 10 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
Blending memoir and polemic with close readings of her favorite novels, she describes the unexpected journey that led her to become an American citizen after first dreaming of America as a young girl in Tehran and coming to know the country through its fiction. She urges us to rediscover the America of The Wonderful Wizard of Oz and Adventures of Huckleberry Finn and challenges us to be truer to the words and spirit of the Founding Fathers, who understood that their democratic experiment would never thrive or survive unless they could foster a democratic imagination.
-
-
Love
- By Rebecca on 05-29-16
By: Azar Nafisi
-
Pandora's Jar
- Women in the Greek Myths
- By: Natalie Haynes
- Narrated by: Natalie Haynes
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
The tellers of Greek myths—historically men—have routinely sidelined the female characters. When they do take a larger role, women are often portrayed as monstrous, vengeful or just plain evil—like Pandora, the woman of eternal scorn and damnation whose curiosity is tasked with causing all the world’s suffering and wickedness when she opened that forbidden box. But, as Natalie Haynes reveals, in ancient Greek myths there was no box. It was a jar . . . which is far more likely to tip over.
-
-
The Golden Age Continues
- By Stefan Filipovits on 03-29-22
By: Natalie Haynes
-
The Story Paradox
- How Our Love of Storytelling Builds Societies and Tears Them Down
- By: Jonathan Gottschall
- Narrated by: Joshua Kane
- Length: 7 hrs and 2 mins
- Unabridged
-
Overall
-
Performance
-
Story
Humans are storytelling animals. Stories are what make our societies possible. Countless books celebrate their virtues. But Jonathan Gottschall, an expert on the science of stories, argues that there is a dark side to storytelling we can no longer ignore. Storytelling, the very tradition that built human civilization, may be the thing that destroys it.
-
-
A bit of a mixed bag with some amazing discussion
- By Justin on 04-27-22
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
Play the Man
- Becoming the Man God Created You to Be
- By: Mark Batterson
- Narrated by: Mark Batterson
- Length: 5 hrs and 34 mins
- Unabridged
-
Overall
-
Performance
-
Story
Somewhere along the way, our culture lost its definition of manhood, leaving generations of men and men-to-be confused about their roles, responsibilities, and relationships and the reason God made them men. It's into this "no-man's-land" that New York Times best-selling author Mark Batterson declares his mantra for manhood: Play the man. In this inspiring call to something greater, he helps men understand what it means to be a man of God by unveiling seven virtues of manhood.
-
-
Play The Man, be a man.
- By JReel on 08-27-21
By: Mark Batterson
-
Soulprint
- Discovering Your Divine Destiny
- By: Mark Batterson
- Narrated by: Mark Batterson
- Length: 4 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
With emerging generations in his sights, Mark Batterson delivers a fresh and eye-opening journey of self-discovery, drawing on theology, psychology, and neurology.
-
-
worth keeping as a lifelong reference, Love it!
- By Brenda L. Breuer on 07-01-17
By: Mark Batterson