You Said This Would Be Fun
What Makes a Game Good and How to Make a Good Game
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Narrated by:
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Quentin Hudspeth
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By:
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Jeff Warrender
About this listen
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games.
You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate. There are many game design journeys - that of the first-time designer with a fresh idea, the experienced designer looking for new approaches, the enthusiast seeking a deeper understanding of how games work - and if you are on (or considering joining) any of these, this book will be a useful guide to help you along your way.
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You might've talked about innovation with your IT department or software development agency lately and the words "design thinking" were surely mentioned. So what is it? Just another piece of business jargon to add to your arsenal or a useful tool? Or maybe even an overestimated hype? Nowadays every organization or business runs into a myriad of problems as business models become increasingly more complex. Globalization and advances in communication and technology, all add up to creating unique opportunities but also new challenges that are not easy to solve applying the old tested methods.
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Basic design thinking lesson
- By Preston on 04-09-16
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The Negotiator in You: In Life
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- Narrated by: Joshua N. Weiss
- Length: 36 mins
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Negotiation is a skill people need to use every day. In this audio exclusive, learn the negotiation skills required to navigate difficult situations that arise in everyday life. From buying a car to purchasing a home, one needs to know how to effectively negotiate, especially when the other party is a seasoned professional. Harvard professor Joshua N. Weiss, PhD, gives us to tools to negotiate when we have a major stake in the game or when we're perceived as the "weak consumer."
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Quick but insightful
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Designing for Growth
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Jeanne Liedtka and Tim Ogilvie educate listeners on one of the hottest trends in business development: "design thinking", or the ability to turn abstract ideas into practical applications for maximal business growth. Jeanne Liedtka's recent book, The Catalyst: How YOU Can Lead Extraordinary Growth, was named a Top Innovation and Design Thinking Book by Business Week. Tim Ogilvie has been hailed as a visionary for his pioneering contributions to service innovation, business model innovation, and customer experience design.
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Audiobook requires regular book
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The Accidental Creative
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It isn't enough to just do your job anymore. In order to thrive in today's marketplace, all of us, regardless of our role, have to be ready to generate brilliant ideas on demand. Business creativity expert Todd Henry explains how to establish effective practices that unleash your creative potential. Born out of his consultancy and his popular podcast, Henry has created a practical method for discovering your personal creative rhythm.
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If you aren't busy, this book will make ya!
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Toyota Kata
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This game-changing book puts you behind the curtain at Toyota, providing new insight into the legendary automaker's management practices and offering practical guidance for leading and developing people in a way that makes the best use of their brainpower. Drawing on six years of research into Toyota's employee-management routines, Toyota Kata examines and elucidates, for the first time, the company's organizational routines - called kata - that power its success with continuous improvement and adaptation.
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This is NOT an entry level book.
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Total Competition
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Total Competition is the most compelling, comprehensive and revealing insight into what it takes to get to the top in Formula One that has ever been published. Across four decades, Ross Brawn was one of the most innovative and successful technical directors and then team principals in Formula One. Leading Benetton, Ferrari, Honda, Brawn and Mercedes, he worked with drivers such as Michael Schumacher, Jenson Button and Lewis Hamilton to make them world champions.
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great insight
- By Marsha on 08-20-17
By: Ross Brawn, and others
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Jobs to Be Done
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Jobs to Be Done gives you a clear-cut framework for thinking about your business, outlines a road map for discovering new markets, new products, and new services, and helps you generate creative opportunities to innovate your way to success.
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YouTube talks are better.
- By BizTech Readings on 12-27-16
By: Stephen Wunker, and others
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Trading in the Zone
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Douglas uncovers the underlying reasons for lack of consistency and helps traders overcome the ingrained mental habits that cost them money. He takes on the myths of the market and exposes them one by one teaching traders to look beyond random outcomes, to understand the true realities of risk, and to be comfortable with the "probabilities" of market movement that governs all market speculation.
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Disappointed given the stellar reviews I've read.
- By Amazon Customer on 05-01-19
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Focus
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We all want to experience pleasure and avoid pain. But there are really two kinds of pleasure and pain that motivate everything we do. If you are promotion-focused, you want to advance and avoid missed opportunities. If you are prevention-focused, you want to minimize losses and keep things working. And as Tory Higgins has found in his groundbreaking research, if you understand how people focus, you have the power to motivate yourself and everyone around you.
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Pain / Pleasure
- By Serena K. on 02-13-17
By: Heidi Grant Halvorson Ph.D., and others
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Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
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What listeners say about You Said This Would Be Fun
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- K.C. Brown
- 01-24-23
Great Advice
Not perhaps groundbreaking advice, but as a fledgling designer who is serious about breaking into the industry, it’s good to hear different perspectives and it’s worth being reminded of basic design rules, even if you’re already aware of the best practices. But the most important thing this book can give you is concrete ideas that will help encourage you on your way. I plan on listening again each time I’m feeling stuck on an early design, and I’m confident that this book will keep giving me ideas of how to move forward.
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- Andrew Darlow
- 05-05-23
Excellent overview of many board-game related topics.
This was a big book to get through, and I really appreciate the author’s commitment to staying on topic and diving into many aspects of board game design.
I especially like how many specific game examples he shared, and how different games are related.
Probably the quote I’ll most remember is: “Don’t play keepaway with the fun thing.”
I plan to revisit this book as I design more board games.
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- Mark J. Drejza
- 03-11-22
This was the book I was looking for
This book on game design is most excellent. Jeff Warrender does well to explain the basis for so many things that I have considered in my game designs. The organization and pace of this book makes it easy to both listen and understand. The “theoretical” and conceptual stuff if is supported nicely by simple examples peppered throughout each chapter. The narrator is also excellent and provides an even tempo with excellent articulation and pronunciation.
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