Designers & Dragons: The 80s
A History of the Roleplaying Game Industry
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Narrated by:
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Colby Elliott
About this listen
Part two of a four-volume set!
Everything you've wanted to know about the origins of roleplaying games...
Designers & Dragons: The '80s is a comprehensive picture of the growth of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 10,000 new words to this volume alone. Take an in-depth look at ’80s style gaming courtesy of companies like Steve Jackson Games and West End Games, plus an intro to the small (but mighty!) presses of the decade. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
In this volume, you’ll find:
- A foreword by Mike Pondsmith, founder of R. Talsorian and creator of Cyberpunk
- Profiles for 23 1980s gaming companies including Steve Jackson Games, Palladium Books, and Mayfair Games
- The inside scoop behind games like GURPS, Champions, and Battletech
- 10 things you might not know about roleplaying in the ’80s
- An extensive bibliography and index
Meet the characters behind the characters and the gamers behind the games in Designers & Dragons: The ’80s!
Download the accompanying reference guide.©2014 Shannon Appelcline (P)2021 Last Word AudioListeners also enjoyed...
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- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
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Overall
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Performance
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Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Since the Gutenberg Bible first went on sale in 1455, printing has been viewed as one of the highest achievements of human innovation. But the march of progress hasn't been smooth; downright bizarre is more like it. Printer's Error chronicles some of the strangest and most humorous episodes in the history of Western printing. Take, for example, the Gutenberg Bible. While the book is regarded as the first printed work in the Western world, Gutenberg's name doesn't appear anywhere on it.
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Porn for Ye Old Bibliophiles
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Motivational!
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A Kingopedia: Books, Movies, Bio and Art
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
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If you cut off a spider's leg, it's crippled; if you cut off its head, it dies. But if you cut off a starfish's leg it grows a new one, and the old leg can grow into an entirely new starfish. The Starfish and the Spider argues that organizations fall into two categories: "spiders", which have a rigid hierarchy, and "starfish", which rely on the power of peer relationships.
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Centralized and decentralized models
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No Trade-Offs for Reading Trade-Off
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Slow going with an odd narrative tone
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What listeners say about Designers & Dragons: The 80s
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Rev. Zombie
- 03-30-21
Not For Everyone, But Perfect For What It Is
This second volume in Appelcline's Designers & Dragons gives us an in-depth and incredibly well-researched look at those companies that appeared during the Golden Age of the RPG Industry. Tabletop gamers who want a peek at what actually transpired at the time, why some games and companies failed, where they ended up, the people behind it, the lawsuits, the mismanagement, bad luck, and what trends steered the exploding 80's gaming market should pick this up. It's a must for any gamer who wants the history of the hobby.
I look forward to the release of the 3rd book. I only wish Audible listed this as a series. As of now, it appears like "The 70's" and "The 80's" are two separate books and not Books 1 and 2 of the Designers & Dragons Series.
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