-
A Scion's Duty
- A Dark Fantasy LitRPG Adventure (The Grand Game, Book 6)
- Narrated by: Andrew Tell
- Length: 16 hrs and 43 mins
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Publisher's summary
A burgeoning Power. Dormant followers. Ancient forces. Forgotten Allies. And Lurking Enemies.
Will they clash?
And when they do, will the Wolf emerge triumphant?
Michael has come far in the Game since his somewhat-ignominious entry through Erebus’ dungeon. Now, a force to be reckoned with, he is more than a mere player and someone the Powers would do well to fear…
But as Michael’s power has grown, so too has his Pack.
Now, thousands look to him. With the fate of the House Wolf resting on his shoulders, allies left adrift awaiting his return, new friends brought into the fold, and enemies lurking in the shadows, can Michael juggle his multiplying duties and protect all those he has sworn to? All while still gathering the power he desperately needs?
Join Michael on his epic adventure and see where his journey takes him next!
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In the not-too-distant future, a 21-member crew launches from Earth. Their mission: to establish a temporary colony on Mars. Little do they know that colony will become permanent–and the last stand of the human race. Because, without warning, every single person left on Earth simply...vanishes. Now, a thousand years later, the resources needed to sustain life are running out, and the very existence of the Mars colony is threatened. Humankind has only one option–to return to its home planet.
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It was ok.
- By Cregg Terasa on 08-06-24
By: Julian Simpson, and others
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Reviews lie hard
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Lucas was shocked when he awoke to find the world had ended. An alien AI called the System had taken over Earth and transformed his apartment building into a 100-floor dungeon tower of traps, monsters, and loot. Trapped at the top, Lucas and the other residents have just one year to reach the ground floor and escape before the tower self-destructs. That’s his first problem. The second is he slept through the System’s welcome orientation, so a Class was picked for him. Lucas is now a Blood Reaver. A brutal Class based on speed, ferocity, and striking from the shadows.
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Dumb MC
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Once every two generations, the young adults of Whitecliff must face the trial of Mother's Wrath, during which they will either receive magical powers or be swept away in the tempest. Dorea hopes the storm will bring her one of its elemental powers: lightning, water, or wind. To her shock, when the trial ends and the earth stops trembling, she finds herself gifted with all three.
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it was ok.
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What listeners say about A Scion's Duty
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Anonymous User
- 08-16-24
Ending Fight
Great story, abilities, growth of player, and ending to this book! Looking forward to the next!
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- Kris krager
- 06-24-24
yada,yada,yada
the writing is done well but i feel like the style has degraded or changed for some reason. there is a lot of exposition. there's just too much information presented I dont need to know about. why tell me the name of an enemy you're about to kill? why tell me about every characters motive? the first three hours of the book consists of Michael talking, that is a lot. this book feels like a video game session that consists of me walking around collecting side quests, fighting a boss, fighting another boss that I cheese interspersed with hours of dialogue that could be shortened considerably. nice try tom. not sure if I'll read the next one.
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- Saurabh Sarkar
- 09-04-24
Story telling
Very gripping story. I preordered the next one already. Story line is quite unique compared other lit RPG series.
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- Anthony
- 08-31-24
Great Book
really great book to add into the series, cant wait for the next one.
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- Alain Perez
- 06-21-24
Good pacing and development of the story
Story was progressing great and paced accordingly. The ending felt a bit rushed but it didn’t deter too much from the overall
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- Jessica Spaulding
- 08-31-24
Overall enjoyment 😉
I loved everything about the story. Can't wait for the next adventure to begin. I will enjoy seeing what happens with Michael and his group.
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- Matthew S Shaffer
- 06-13-24
Good, but....
Well written and interesting, much like the previous books. Unfortunately this one was quite a bit more wordy and involved a lot of going over the events in the other books. In between those periods, there was a lot of traveling around and going back and forth between the same people to complete additional tasks. The result was less character development and new content than in the other books.
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- Amazon Customer
- 08-08-24
One of the best entries yet!
This book broadened and detailed the world of the Grand game in crystal clear detail while providing steady action and plot twists. The MC accomplishes a lot of critical things while racking up more to do!! Hurry up September!!
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- Leslie Gayle Kissinger
- 09-11-24
the explosive growth
I love this series I can't stop listening I can't wait for more this book had so much happen in one dungeon the details are great go house wolf
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- Robert Niccolai
- 06-22-24
The Grand Game Is Number One!
Michael is the best character I have had the experience of ever reading about I applaud Tom and his amazing job with these books.
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